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Warp-Spasm

the Illustrated work of Frank Harmon
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  • Illustration
  • User Interface
  • Concept Art
  • Game Assets
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Invincible Decks

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Pathfinder Quick Card

Technical Combat Cardgame based on the Pathfinder IP. Was responsible for the look and feel.

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Puzzle Farm

I was a senior UI designer, I was tasked with adding little animations and other quality of life visuals to breathe more life into the established UI.

 UI changes to the Opening Common Level Screen.

UI changes to the Opening Common Level Screen.

UI changes to the Opening Rare Level Screen.
UI changes to the Opening Rare Level Screen.
 Uncommon Stormcloud with random lightning strikes.

Uncommon Stormcloud with random lightning strikes.

 Rare Stormcloud with random lightning strikes.

Rare Stormcloud with random lightning strikes.

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 Using C#, engineered a way to add custom, dynamic text on a curve path.

Using C#, engineered a way to add custom, dynamic text on a curve path.

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 Sprite sheet for the barn door prize opening.

Sprite sheet for the barn door prize opening.

 Shovel Item Animation.

Shovel Item Animation.

User Interface

Animation Throwdown is a mobile card game which involves 5 fox animation television properties. The hardiest part of this project was creating UI that was able to harmoniously bring together 5 shows with radically different art styles, and flawlessly mimic those art styles to a loyal audience of fans.

I wore many hats on this project, animation, character design, background art. But the UI was by far the most fun challenge.

Art assets owned by Kongregate, Fox Entertainment, Fuzzy, Door Productions, Rough Draft Studios, and Bento Box Entertainment.

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Mobile Army

Mobile Army is a “Idle Clicker” game, I like to call them spread sheet games because essinsually they are designed around the art of min/maxing. With these games the Job is to make a spread sheet exciting and fun.

Tank Designs by Joe Williamson, https://joecreates.co.uk/

All art assets owned by Kongregate & Modern Times Group MTG

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Tina's Crush

Tina’s Crush was a dating simulator staring everyone’s favorite love-fool: Tina Belcher of Bob’s Burgers fame. The game revolved around time management of talking to Crushes, getting Advise from other characters, and Chores. Each activity takes up time slots at the top of the hud. The player must successfully navigate their resources and time to advance the story and find new crushes.

Designed the UI to match the overall look and feel of Bob’s Burgers to pay the proper amount of homage for the fans and creators.

This was a pitch that was ultimately canned and the game was never in production due to outside reasons.

Art assets owned by Kongregate, Fox Entertainment, and Bento Box Entertainment

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Realm Grinder

An Idle Clicker with RPG elements. One of the important features of the game are branching story paths and resource balancing. Good vs Neutral vs Evil factions emerge with each reset allowing various strategies of game play.

Can be found in the app store and android store.

Art assets owned by Kongregate and Divine Games

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FightGame

Fight Game Hud UI

-Designed the top and bottom hud ui
-animated and programed all hit effects in hud

-designed shaders for hud ui

-created load in pipeline for hud

-designed timer hud ui

-created timer “flame” particle effect

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Fight Game Upgrade

-Designed layout and “punk” style

-Created Procedurally Generated CRT monitor shader effect in background.

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prev / next
Back to User Interface
3
Invincible Decks
3
Pathfinder Quick Card
 UI changes to the Opening Common Level Screen.
13
Puzzle Farm
at_01.png
3
Animation Throwdown
mobileArmy_01.png
6
Mobile Army
tinaCrush_01.png
3
Tina's Crush
RG_01.png
2
Realm Grinder
Fight Game Hud UI
5
FightGame

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